Conceptual Artist working in Digital Media
In the last fifty years, computers have become essential tools for finance and war, more recently for libraries and news departments. As manual work became mechanized a century ago, so mental labor has become reliant on its computer tools today. The art world has been resistant to this process, declaring that works in digital media usually were not really art (or at least not good art). This attitude is breaking down as more and more art workers make the computer one of their primary tools and the medium through which their work is created and displayed. This lecture focused on issues that arise when using digital technology to create art, such as unacknowledged collaborations with those creating the technology the artist uses, the instability and impermanence of the media, the place of metaphors in making computer art, and possible conflicts of interest for artists reliant on digital media. Examples of the artist's work were shown.
Marjorie Franklin is a conceptual artist using digital media to create videos and interactive installations. Her interactive computer/video installations have been shown throughout the U.S. and in Canada. Her work focuses on the culture of computer technology and the impact of this technology on the wider culture. She is currently working on a CD-ROM interactive science fiction story about artificial life from a feminist viewpoint.
Friday February 18
co-sponsored by the School of Library and Information Studies and the School of Journalism
Information on where to get a videotaped copy of this lecture.
VIDEO CALL NUMBER = Lis 296A v/c 12