At the crossroads of journalism and technology.
Purpose of paper is to describe what is being done by digital artists on the net and to analyze what effect it is having on the art community as a whole. It tries to say whether such work is taking art forward, whether it is affecting the way art is being distributed, how is quality being affected, is the world being flooded with worthless work etc. It then tries to look to the future.
This paper examines some of the issues surrounding journalism on the world wide web using the San Jose Mercury News' "Dark Alliance" series as a case study. The paper discusses such issues as the need for credibility and standards of conduct, achievement of 'critical mass', the importance of 'off-line' actions, and audiences as they relate to the development of commercial, on-line newspapers supported by ad revenue.
"InterNews: A Case Study of News Delivery on the Internet" In this study, I examine the state of news delivery on the web, and use what I learn from this examination to predict where the medium is headed. Also included is an electronic interview with Steve Steinberg, syndicated columnist to the L.A. Times and contributing editor of Wired Magazine. Find all of this, and more, at: http://www.cs.berkeley.edu/~remzi/SIMS/FinalProject/
My final project on WebOS describes an operating system for the Web. In the context of Journalism, I believe that the Web will be the next mass medium. We recently saw one very compelling example of this on Election day in the United States (November 5, 1996). Many sites provided up to the minute updates of local, regional, and national races. Millions of people took advantage of this service. Unfortunately, most Internet sites were also unable to keep up with this overwhelming demand. WebOS presents some techniques to smooth the Web's transition to a viable mass medium.
Digital technology is inducing profound changes in our society. Possibly the most highly visible change is in one of our most cherished institutions, the cinema. United States based companies, by far dominate both the movie industry and the computer industry. In this four part Web essay, I examine some of the effects that faster processors, bigger hard drives, and speedier networks are working on the films we see in the theater. The essay breaks into four general areas, a look at old guard Hollywood, an examination into independent cinema, a discussion of emerging cinematic techniques, and some coverage of the current technology. The overriding conclusion is that while amateurs and independents have much more creative technology available, the simple fact that a movie requires so much human capital means Hollywood doesn't have a whole lot to fear.
In this paper I will review the current movie eyeball market, which refer the market of watching the movies through various media, such as theaters, video rental, video sell through, and PPV, and expected change due to the emerging video on demand.